12/2010 - 01/2011
Referenzprojekt »Repeat It! (iOS)«
Reaktionsspiel
Spielbeschreibung aus dem App-Store
Do you remember the game from the 80's? Well - we have warp'ed it up into the 21st century. With a modern design and a lot of different game modes.
Your mission is to memorize the given sequence of lights and sounds ... and to repeat them in a given time and in the right order.
You can choose out of four different game modes, each in forward and reverse direction. There are up to 10 levels - but believe us it seems to be nearly impossible to reach the last one - but who knows...
Lean back and have fun with "Repeat it"!
Anleitung
- Play: Press the play button and wait for the blinking of all four lights. The message "listen..." calls for your attention. Now memorize the sequence. Its end is indicated by the message "repeat!". Now its' your turn. Mind the timeout which is shortened by each further level.
- Pause: Your are tired or unconcentrated - or your boss is calling in a very inappropriate situation? No problem, just press the pause button and "Repeat it!" will wait for you. Press the "play" button again to resume the game play.
- Stop: If you want to abort the game, just press the stop button. Please keep in mind that you wan't get back to the aborted game again but your last score will stay in the display.
- Sound on/off: You want to play the game without sound - but you don't want to switch of the sound of your Device generally? No problem just tap the Sound Button. It will indicates you by its look and via the display whether you have switched on or off the sound.
Game-Modes
- Game Modes: You have the choice of two general game modes: classic and random and both in two directions: forward and reverse. In the "forward" variants you have to repeat the given sequence in exactly that order it was played. In the "reverse" variants you have to begin with the last touch-button then tap the second last and so on.
- Game Mode "Classic": This is the original game play from the 80's. You have a growing sequence beginning with one light, then two lights and so on. After reaching a level you'll get a bonus and the next level begins. It will have a higher speed a shorter time-out and a longer maximal sequence. So the challenge raises up...
- Game Mode "Random": This mode differs from classic by not give you always the same sequence but a random one which will grow. It's very interesting to check out the limits of the own short-time memory...
- Game Mode "Speed": Quite the same as the classic mode but with a much higher speed and a shorter time-out than the classic mode. The experienced user will love it.
Realisierung in Corona unter iOS
Die Entwicklung erfolgte mit dem Corona SDK, das nach eigener Aussage „the world‘s #1 mobile development platform“ (2011). Es benötigte Xcode und kapselt dabei das komplette iOS SDK. Corona...
- basiert auf Lua (Skriptsprache)
- nutzt OpenGL für Grafik
- enthält eine sehrt leistungsfähige Physics-Engine
- reduziert die Entwicklungskomplexität - insbesondere für Spiele erheblich.
Aufgabe im Projekt
Analyse, Design, Implementierung und Test der iOS App.
Technik
Projektgröße
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